Sunday, December 11, 2011

Galbaruc: Origins and 'Appendix N'



Since I've mentioned Galbaruc a few times now without giving out too much in the way of detail, I thought I'd take the opportunity to shed some more light on the setting itself, where it came from, where it's going, and what books, movies, etc, I've ripped off wholesale drawn inspiration from.

It started out as an ad hoc setting for a game I ran for some friends over IRC chat, sometime around 2003-4. The city was originally called "Venichmar," since I had pictured it in my head as a vague mashup of 17th-18th century Venice and Fritz Leiber's Lankhmar. It was only intended as a jokey placeholder, but the name stuck, though I always said I'd eventually come up with something else, but that wasn't until earlier this year, when I shoved it together with the seaside town I came up with for Chris Kutalik's Nautical Contest. The PCs originally consisted of:

- Marcos Gemulphen, played by my friend Clement. Marcos was a disgraced merchant-prince who was constantly shadowed by three demons he had summoned, but which only he could see and hear. Picture one of Jack Vance's stylish, amoral vagabonds.

- Durgu Nietzelschnitzel - an earth-sorcerer, philosopher, and skeptic. Based, at least in appearance, on Friedrich Nietzsche. Was constantly trying to argue against the literal existence of Marcos' demon companions. Played by my friend Jude.

- Arthurien La Fleur d'Avelin, esq., Gentleman Errant of the Elder branch of House Averoen, ruling family of Verrantz, Lieutenant in the Thaugarin Militia. Played by Doug, who I haven't heard from in years. Another privileged son of the elite, he was a roguish, hedonistic young military officer doing his utmost to shirk his duty. Could be incredibly reckless with his personal safety at times, on account of being a Struldbrug.

- Gurgie, Durdu's wayward son, appeared in one episode as the PCs found themselves stranded on the island where he had been exiled for unspecified crimes. If I remember correctly, this adventure resulted in the establishment of a Lord of the Flies- like cult based around the worship of Marcos' demons being established among the islanders (all exiled convicts).

Their adventures included:

- various comedy-of-manners intrigues involving inheritances, servant girls, distant relatives, debauchery, and attempted murder

- swordfights in alleyways with a gang of thugs and their pet monster

- taking refuge in a crumbling mansion inhabited by creepy undead monstrosities.

- Starting the adventure on trial for some unspecified offense which grew in the telling, and escaping the courtroom by means of a grain of sugar Durgu cast a spell on, which grew into an enormous sugarcane stalk. They climbed up and out of the courtroom on the stalk, at one point encountering some junior angels in one of the Lower Heavens, who they then blackmailed.

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The game was originally run using Over the Edge, and the feel I was going for was Baroque, Weird, and Picaresque. Eventually, the game just kind of fizzled out, but I kept it in the back of my mind as an interesting setting that I wanted to develop further.

Eventually, I want to open up the setting for some G+ games, using LotFP for the rules, with some houserules and parts of Small But Vicious Dog. Transferring the setting from its hippy-Narrativist roots to something more D&D oriented will be an interesting challenge, and whenever I start getting too precious about it, I remind myself of Tekumel. The setting is essentially the same across the board, but it supports a broad range of assumptions and play styles, from EPT's dungeon-crawling barbarians to Tsóludhàliyal's focus on the high-stakes adventures an maneuvering of wealthy elites.

Also, the setting is nicely amorphous -- I don't have a static, canonical list of factions, gods, and locations, and I can build it as I go. So far, this is what's established:

- The primary religion on Galbaruc is the Church of Urizen, though there's a multitude of former and indigenous minor gods, cults of former gods syncretized into saints, etc.

- Magic is largely practiced by secret schools, orders, and societies, which often have philosophical, social, and political interests. Magic-users operating outside these groups are viewed with a mixture of envy, disdain, suspicion, and murderous rage.

- While there is a traditional aristocracy, Galbaruc is a Republic, heavily based on pre-unification Venice.

- Galbaruc is a colorful, bizarre, decadent city -- a flurry of frenzied activity, sober tradition, and ecstatic ritual, set against a backdrop of slow, magnificent decay.

- There are islands some miles from the coast, ruled by semi-autonomous "Island Princes"-- descendants of slaves, pirates, and renegade nobles who were instrumental in fighting for the Republic's independence when it split from the Empire that had ruled it for centuries. In times of war, they supply ships, troops, and armaments to Galbaruc's navy. During times of peace, they busy themselves with internecine wars and deadly intrigues.

- The city-state is littered with ruins, catacombs, and strange, isolated communities.


If we apply Jeff Rient's threefold model, Galbaruc as a setting is largely made up of Pretentious, with Retro taking up a close second, and with a great big dollop of Stupid.


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'APPENDIX N'

- This list isn't nearly complete, but hopefully, it should give some idea of the setting, and the general feel I'm going for.

Literature:

Bey, Hakim - TAZ: The Temporary Autonomous Zone, Ontological Anarchy, Poetic Terrorism
Blake, William - The Prophetic Books
Borges, Jorge Luis - misc. works
Boswell, James - Journals
Bunyan, John - The Pilgrim's Progress
Cabell, James Branch - Jurgen, etc.
Casanova, Giacomo - Memoirs
Fielding, Henry - The Adventures of Tom Jones, a Foundling and Joseph Andrews
Mandeville, John - The Travels of Sir John Mandeville
Potocki, Jan - The Manuscript Found in Saragossa
Rabelais, Francois - Gargantua and Pantagruel
Raspe, Rudolf Erich - The Surprising Adventures of Baron Munchausen
Stephenson, Neal - The Baroque Trilogy
Stevenson, Robert Louis - The Suicide Club and Other Stories
Swift, Jonathan - Gulliver's Travels
Vance, Jack - The Dying Earth, etc.
Vandermeer, Jeff - City of Saints & Madmen
Voltaire - Candide
Wilson, Robert Anton - The Historical Illuminatus Chronicles

Misc 'NonFiction':

The Elizabethan Underworld - Gamini Salgado
The Hell-Fire Clubs - Geoffrey Ashe
The Black Arts - Richard Cavendish
Ancient Wisdom and Secret Sects - Time-Life Books
London: The Synfulle Citie - E.J. Burford
Life in Dr. Johnson's London - Richard B. Schwartz
Special Cases: Natural Anomalies and Historical Monsters - Rosalind Purcell
The Morning of the Magicians - Louis Pauels and Jacques Bergier

GAMING:

Agone (Multisim)
Lace & Steel (AGC, Pharos Press)
GURPS: Goblins (Steve Jackson Games)
GURPS: Swashbucklers (Steve Jackson Games)
Flashing Blades
Planescape campaign setting (TSR)
The Dying Earth RPG (Pelgrane Press)
Over the Edge (Atlas Games)
Call of Cthulhu (Chaosium)
Stormbringer (Chaosium)
Vornheim: The Complete City Kit (LotFP)
In A Wicked Age (lumpley games)
Warhammer Fantasy Roleplay, 1st and 2nd ed. (Games Workshop, Hogshead Publishing, Black Industries)

FLICKS:

The Adventures of Baron Munchausen
The Brothers Grimm
Barry Lyndon
Joseph Andrews
Tom Jones (miniseries)
A lot of Hammer horror films
Naked Lunch
The Devils
Vidocq
The Saragossa Manuscript

Artwork:

Ian Miller
Mervyn Peake
Henry Fuseli
Egon Scheile
Gustav Klimt
William Hogarth
Gustav Dore
Harry Clarke
Aubrey Beardsley
Sidney Sime
Edmond Dulac
E.J. Sullivan
Rene Bull
Jean Delville
William Blake
Francisco de Goya
Gustave Moreau

Monday, December 5, 2011

Gygaxian Naturalists: Your Campaign's Monster Manual According to the Players


This may have been proposed before, but just in case it hasn't...

So I was thinking about Galbaruc, and monsters, and how I wanted to handle monsters in my campaign setting, and what I wanted to emphasize, and avoid, and I got to thinking about a session of Jeff Rient's Caves of Myrddin campaign I was in a few weeks ago. We were somewhere beneath the East Tower, having just descended to a new level, and we encountered a grayish, winged creature we took to be a gargoyle. This prompted a brief discussion on whether or not our characters would know what it was, let alone its strengths and weaknesses, etc. And then Jeff said we were free to use any out-of-character knowledge we wanted. In fact, we were welcome to open the book right there on the spot, and look up the relevant entry.*

This came as something of a shock to me. For most of my (admittedly short, by community standards) gaming career, this simply WAS NOT DONE. "Metagaming" was high on the hierarchy of sins. This was madness. This was the Pope handing out condoms at a Pride rally.

So we looked up the entry, decided we had very little chance of taking on such an opponent, and ran like hell. But I didn't trust the entry anyway. The whole thing made me paranoid. No, there was a reason Jeff was so blase about the whole thing. This wasn't a gargoyle at all. Or maybe it was, but it had some kind of crazy anti-gargoyle powers and shot napalm out of its nipples or something.

I loved that feeling of uncertainty-- of having information right in front of you, but not quite being able to trust it. For all I know, Jeff might simply be running with absolute transparency, and I was getting all worked up for nothing.


But this made me think about Herodotus' History, medieval bestiaries and the accounts of early travelers and explorers. We've got information, sometimes very specific information, but it's not exactly reliable. Often, this information is second-hand at best, and you have writers and illustrators, often with the best will in the world, working from garbled accounts. And all this is further confused by a thick fog of lies, exaggerations, wishful thinking, and pious tempts to imbue these creatures with religious symbolism. I have a T.H. White translation of a medieval bestiary that describes the panther as a symbol for Christ, attests to the miraculous ability of the beaver to detach its own genitals (and thus become a symbol of chastity) and depicts the crocodile as some kind of wolf-creature with eagle talons.


This would be perfect for gaming, and even better for ConstantCon games, where you have a nice big pool of players and their characters hopping from game-world to game world. There's already a sizable amount of rumor and speculation flying around about the Caves of Myrddin, for example.
The PCs are explorers -- they venture into bizarre, uncharted territories and CHART THEM. Dungeons are explored, passages marked, traps, secret doors, and mysterious items cataloged and referenced for later use. Secrets are bought, sold and traded. Bounties are offered by other players for the heads of particular miscreants.

There's really no reason monsters can't work the same way. The party encounters some strange critter or swarm of critters they've never seen before. Half the party is wiped out, but the survivors take notes. "Large, single red eye and a black beak, wings, covered in dense, foul-smelling white fur. Can breathe paralyzing fog at least once a round. We needed at least a 16 to hit, so AC is 3 or lower. The one we killed was still alive after we did 18 damage to it, but then the cleric (God rest his poor soul) got it for 8 points in a single hit and killed it, so we know it had somewhere between 19 and 26 Hit Points. They seem to travel in packs of 3-5."

Later, these creatures acquire a name, maybe a sketch from someone whose character encountered one, or, even better, someone reading that person's account of the encounter. Rumors about possible weaknesses are raised. What if it's some kind of demon. Would Holy Water affect it? Only one way to find out... G+ chat sessions become Explorer's Clubs. "Didn't you try smearing your faces with gnoll bone marrow, old boy? No?"



*Now that I think about it, this may have just been so we'd stand around dawdling and he'd have an excuse to roll for Wandering Monsters

Saturday, December 3, 2011

EPT: Thursday Night on the Island


The Foreign Quarter of Jakalla has been abuzz lately with talk of the latest expedition to the Manse of Kotaru hiChakresa.

- Two stout warriors, Dagazar (Evan Elkins) and Orin "the Witless" (Jason Kielbasa) and a priest, Orin "The Wise" made their way to the mysterious island.

- They encountered two small boats already on shore, and, after some deliberation, decided not to ascend the steep, rock-hewn staircase, but to circumnavigate the island,looking for another point of entry. At the southern tip of the island, they found the mouth of a sea-cave.

- Upon entering, they found themselves in a small chamber that proved to be part of a larger complex. They also seem to have found some treasure, to judge from their satisfied expressions upon returning.

- Shortly after they began exploring the complex, they found themselves assaulted by a number (which seems to vary with each telling) of human foes. Dagazar has been proudly wearing the mummified, shrunken heads of two of these adversaries (a male and a female) from his belt.

Dagazar's own account of the expedition can be found here.

Thursday, December 1, 2011

My Empire of the Petal Throne Game: the setup.




I probably should've mentioned this before, but I've been running Empire of the Petal Throne on Google Plus. I've been running it in conjunction with Chris Kutalik over at Hill Cantons, and we've hashed out a set of FLAILSNAILS-style conventions: The Jakalla Protocols as well as some houserules. Both games are set, as the name suggests, in and around the Tsolyani port-city of Jakalla, the "City Half as Old as the World" -- a teeming, decadent southern metropolis, where the PCs, bas fresh-off the-boat barbarians, attempt to earn gold, glory, and citizenship. To this end, we've staked out different locations -- Chris' games have focused on a section of the Jakalla Underworld - the labyrinth of tunnels, ruins, and passageways that lies beneath the city, while I've set up shop on a little island off the coast, where a member of a prominent clan has an ancestral manor house. We're both kick-starting our games again, after a brief hiatus, and I thought I'd share something about mine.

Here's what you know:

- The house currently belongs to Kotaru hiChakresa of the Golden Sunburst Clan.

- He hasn't been seen in over a decade, during which a meshqu plaque outside the gate has declared that he is indisposed and must not be disturbed.

- His clan suspects he may be dead, but, due to the strictures of Tsolyani etiquette, they cannot directly violate his publicly-stated wishes. Meanwhile, the house and the surrounding grounds have fallen into disrepair.

- His grand-niece, Mara hiChakresa, offers 300 kaitar per person to the party that can either provide irrefutable proof of his death, or convince him to sign a contract relinquishing the property back into the ownership of the clan as a whole. In addition, the Deputy Sub-Minister for the Housing of Foreign and Indigent Persons owes her a favor, and would be able to furnish the necessary paperwork to secure better housing for the party (most of whom are languishing in the Tower of the Red Dome, a notorious, vermin-infested flophouse.

- Kotaru hiChakresa is/was quite wealthy and had/has a reputation as something of a sorcerer.

- One adventurer has died trying to scale the wall. When he reached to top, he was incinerated by numerous beams of light.

- Undead caretakers have been found roaming the grounds outside the wall, and in the lighthouse. All encountered so far have been destroyed.

- There are hostile creatures of some sort inhabiting the nearby caves. It had been proposed that the caves might contain a secret passage to the manor house, though this theory has yet to be tested, as the party was attacked by arrow-firing assailants shortly upon venturing inside.

Monday, November 28, 2011

[NSFW] Ken Russell: 1927-2011 -- Thanks for 84 years of Beauty, Grotesqueness, and Lusty Excess




My favorite movie director died last night. The list of adjectives that were typically trotted out to accompany his often hostile reviews included: "vulgar," "tasteless," "shrill," "camp," "trashy," "exploitative," "lurid," "overheated," and "self-indulgent."

These are not, strictly speaking, inaccurate impressions. But if these are vices, then he made a unique virtue of them, and he never committed the far more common and far more damning sin of churning out work that was boring, trite, safe, and thoroughly respectable. I can't think of anything else to say right now that gets across the impact-- the lyrical, brain-shattering jolt this man's work has had on me, so I'll shut up for now and let the work speak for itself.

NOTE: Some of the following video clips would probably not go over well in an office environment, a day care, or a convent. Please exercise discretion.



















Saturday, November 26, 2011

Empire of the Petal Throne Character Sheet, and Brief Update




- So I made a character sheet for the original, 1974 Empire of the Petal Throne RPG. It's not perfect, by any means, but I hope it'll be useful. I know next to nothing about imaging, layout, and design software (I put it together on MS Word) so feel free to make any adjustments, improvements, or embellishments on it as you see fit -- just let me know so I can link to it, and use it myself. You can find it (in .pdf) in the "Downloads" sidebar to the right.





- I just realized that a few of those downloads were set to "private" so if any of you were trying to download a pdf and couldn't access it, they should all work now.

- "Rival Adventuring Parties" has been fixed so that it actually functions as a table.

Thursday, November 24, 2011

Solomon Kane Wishes Ye Gluttonous Wretches a Happy Thanksgiving*

Everyone's favorite Puritan** bids you enjoy your nourishing repast and good fellowship (without ever losing sight of the fact that feasting, like all fleshly pleasures, is vain and fleeting, and that your sinful bodies are destined to fatten the worms even as the turkey does your mortal frames).









*Yeah, I know there's a distinction between Puritans and Pilgrims, but there's that hat...

** A pretty short list, as it turns out:
1. Solomon Kane
2. John Milton
3. ?

Tuesday, November 22, 2011

These Guys are Getting Statted Up and Dropped Into Galbaruc

Well, not on the city itself, but beneath it, sure, and in lonely places in the wilderness, and beneath the sea, and inhabiting strange, unexplored islands. I found these pseudo-Rabelasian monstrosities on the always-excellent Monster Brains yesterday, and they're exactly the sort of bizarre creepy-yet-somewhat- whimsical monsters I want to use in my setting. They look like the guys who were taking a cigarette break when it came time for the Temptation of St. Anthony, or something Sir John Mandeville saw on his travels while tripping on strange drugs with Prester John.

Here's a few:








Tuesday, November 15, 2011

Miscellany and Update: 11/15/2011

1. If you're not playing in Jeff Rients' Caves of Myrddin game, you're really missing out. Odds are, if you're reading this, you're reading his blog already and have heard the wild rumors and speculations of this dungeon haunted corner of Cornwall. If the schedule (Jeff starts at 4:30 am CST) is putting you off, take a chance and sign up anyway. I'm not a morning person in the slightest, but it's been more than worth it, every time. In addition to being some of the most fun I've had at a gaming table, virtual or otherwise, each session doubles as a master-class in how to run a challenging, compelling, and satisfying game of Old School D&D (we're using B/X).

2. Jack Shear, author of 13 Flavors of Fear: Weird Setting Sketches for Lamentations of the Flame Princess (yer humble narrator has some material in the appendix) has just come out with a new blog: Tales of the Grotesque and Dungeonesque. And he starts it off with a bang -- 100 strange and phantasmagorical things to happen to your players when they miss a session. Check it out!

3. After a lengthy hiatus, I've started breaking out the art supplies again over the last month. I'm still experimenting and re-learning how to draw, but it's very satisfying to get ink and graphite (I haven't tried painting again yet) on paper. Here are a couple of recent attempts: