Showing posts with label Oriax. Show all posts
Showing posts with label Oriax. Show all posts

Wednesday, June 20, 2012

Oriax Image-Dump #2: Pics from the Forsaken Planet, Mother of Blasphemies.

I haven't been able to devote much time and energy to either of my settings lately, but I thought it would be a shame to let these languish on my hard drive.  Anyway, in the mean time, here's some of what you might encounter were you to be stranded on the cursed planet of Oriax.



































Sunday, February 26, 2012

Look at These Album Covers. Also, Teasing Glimpses of Posts to Come.

Working on a few entries in the draft pile, including but not limited to:

- A Broad Overview of Religion on Galbaruc

- Classes on Galbaruc: Cleric - How I'm handling Clerics in my home campaign, once I get it off the ground.  I'm putting in Atheist clerics, which might be a stupid idea, but which made sense to me the other day, and fits with the way I'm envisioning the class in this setting.

- The Space-Race on Galbaruc, and what people there think about the Moon.

- The Supreme Monstrosity: The winged, 9-eyed Dinosaur Satan who is rumored to lair in a cave somewhere on Oriax, and which I stole from TOPPS' Dinosaurs Attack! bubble gum cards from the late '80's.

- The Brazen Head of Criswell, an artifact of dubious, reality-warping prophetic power

- By the way, Oriax has been relocated.  It's no longer a planet in its own right, but is a continent on a shared world setting co-owned by me, Evan Elkins, and Robert Parker.  We just figured, hey, we're each doing weird space-fantasy desert planets, planets are huge, so why not have it be the same planet.

- An Actual Play report of the Hill Cantons game the other day, according to the Colonel, whose reputation for veracity is matched only by his fearlessness in battle.

But for now, I just want to show you the cover art for this two-part album from Earth, because I think it's absolutely gorgeous.


Saturday, January 14, 2012

[Psychedelic Warlords] Starting Campaign Setting: the Planet Oriax

So I've been giving some thought to the actual setting for this thing.  The idea is to start out on a central hex on one planet, and then expand from there as the players see fit.  This limits the scope of the campaign at the beginning, but I find that narrowing down your options at the very start allows for a much easier "buy-in" from players.  This way, their options and opportunities for adventure can expand in response to the players' actions and interests.  Also, I don't have a huge amount of time for prep, and I'm chronically indecisive.  This takes a lot of the burden off of my hands by presenting me with fewer decisions to make over a longer stretch of time.

Anyway, here's what I've come up with so far:


The Planet Oriax, at various points in its history, has been:

- A poisonous, chaotic hellscape - the screaming, malformed, botched abortion of a degenerate star.  This rather overheated description can be found in the otherwise sober planetary historian Yivok the Lesser's Lives of the Planets.  He maintained throughout his life a particularly violent and irrational dislike for the planet.  He would never mention its name directly, referring to it as either "that spherical blasphemy" or, more cryptically, "the bloodshot eye of the anti-Father."  When near death, he reportedly asked to be carried out to an orbital observation deck where Oriax could be observed by long-range telescope.  Peering through the screen, he excitedly made an obscene gesture in the direction of the planet before expiring, a smile on his withered lips.

- The plaything of a generally irresponsible pantheon of Kirbyesque alien space gods, some of whose descendants exist today.

-  The capitol world of at least two galaxy-spanning empires

- A penal colony -- a dumping ground for all manner of criminals, heretics, and madmen.

- A pilgrimage site, famous for its monumental reliquaries, within whose gem-encrusted frames were housed the calcified bones of martyred titan-saints, standing in eternal vigil.

- A hedonic paradise of glittering palaces, calm oceans, and lush pleasure-gardens, serving a technologically and socially advanced society.




At present, it's a blasted, post-apocalyptic wasteland..  There are still forests, seas, jungles, and glaciers, but much of the planet's surface has been given over to desert.  The planet's littered with ruined cities and monuments, and the bones of massive extinct beasts bleaching under the harsh sun.  Warp-storms crackle across the landscape with alarming frequency, tearing open temporary holes in the fabric of space-time, and leaving madness and mutation in their wake.  The great, continent-spanning civilizations of the past have fragmented into small, isolated communities, whose eccentricities have only become more pronounced in isolation.  The immortal descendants of ancient Sorcerer-kings spend their days in drug-induced reverie and petty intrigue.  Some of these forsake their immortality and leave the safety of their hermetically-sealed crystalline palaces to seek adventure and death in the lands beyond.  Rival warlords jockey for position.  A few would-be conquerors have attempted to form empires, but so far, the largest political entities are independent towns and loosely-allied city-states.  The lands between are filled with strange and terrifying creatures, treacherous geography, fanatical cults, bands of predatory mutants, and the laboratory strongholds of mad wizards.

Oriax today is far from the center of interplanetary politics and trade, and its relative obscurity, dangerous reputation, and lack of many modern amenities make it an unpopular destination for casual tourists, though a few thrill-seekers arrive each solar year.  The bulk of off-worlders are adventurers of some description, lured by tales of vast, half-buried wealth, or with ambitions to carve out their own petty kingdoms in a savage world, far from the confines and strictures of life on the core planets.  Along with these trickle in a disparate collection of fugitives, refugees, exiles, explorers, spies, heretics, archaeologists, missionaries, and the sort of dangerous eccentrics who can find no employment in civilized space.


NEXT: The Free Town of Pazuzu: part Deadwood, part Tangier -- smack dab in the center of the starting hex.

Sunday, January 8, 2012

Psychedelic Warlords: Appendix N in Pictures

So I'm working on a home campaign of my own for ConstantCon.  I plan to do Galbaruc eventually, but with that one, I think I often get bogged down in "getting the tone just right," and developing it as an internally consistent setting.  For right now, I thought it would be fun to throw logic and internal consistency out the window and go with something that's been lurking inchoate in the back of my mind for a while.


Here's what I'm going for: