Saturday, December 3, 2011

EPT: Thursday Night on the Island


The Foreign Quarter of Jakalla has been abuzz lately with talk of the latest expedition to the Manse of Kotaru hiChakresa.

- Two stout warriors, Dagazar (Evan Elkins) and Orin "the Witless" (Jason Kielbasa) and a priest, Orin "The Wise" made their way to the mysterious island.

- They encountered two small boats already on shore, and, after some deliberation, decided not to ascend the steep, rock-hewn staircase, but to circumnavigate the island,looking for another point of entry. At the southern tip of the island, they found the mouth of a sea-cave.

- Upon entering, they found themselves in a small chamber that proved to be part of a larger complex. They also seem to have found some treasure, to judge from their satisfied expressions upon returning.

- Shortly after they began exploring the complex, they found themselves assaulted by a number (which seems to vary with each telling) of human foes. Dagazar has been proudly wearing the mummified, shrunken heads of two of these adversaries (a male and a female) from his belt.

Dagazar's own account of the expedition can be found here.

Thursday, December 1, 2011

My Empire of the Petal Throne Game: the setup.




I probably should've mentioned this before, but I've been running Empire of the Petal Throne on Google Plus. I've been running it in conjunction with Chris Kutalik over at Hill Cantons, and we've hashed out a set of FLAILSNAILS-style conventions: The Jakalla Protocols as well as some houserules. Both games are set, as the name suggests, in and around the Tsolyani port-city of Jakalla, the "City Half as Old as the World" -- a teeming, decadent southern metropolis, where the PCs, bas fresh-off the-boat barbarians, attempt to earn gold, glory, and citizenship. To this end, we've staked out different locations -- Chris' games have focused on a section of the Jakalla Underworld - the labyrinth of tunnels, ruins, and passageways that lies beneath the city, while I've set up shop on a little island off the coast, where a member of a prominent clan has an ancestral manor house. We're both kick-starting our games again, after a brief hiatus, and I thought I'd share something about mine.

Here's what you know:

- The house currently belongs to Kotaru hiChakresa of the Golden Sunburst Clan.

- He hasn't been seen in over a decade, during which a meshqu plaque outside the gate has declared that he is indisposed and must not be disturbed.

- His clan suspects he may be dead, but, due to the strictures of Tsolyani etiquette, they cannot directly violate his publicly-stated wishes. Meanwhile, the house and the surrounding grounds have fallen into disrepair.

- His grand-niece, Mara hiChakresa, offers 300 kaitar per person to the party that can either provide irrefutable proof of his death, or convince him to sign a contract relinquishing the property back into the ownership of the clan as a whole. In addition, the Deputy Sub-Minister for the Housing of Foreign and Indigent Persons owes her a favor, and would be able to furnish the necessary paperwork to secure better housing for the party (most of whom are languishing in the Tower of the Red Dome, a notorious, vermin-infested flophouse.

- Kotaru hiChakresa is/was quite wealthy and had/has a reputation as something of a sorcerer.

- One adventurer has died trying to scale the wall. When he reached to top, he was incinerated by numerous beams of light.

- Undead caretakers have been found roaming the grounds outside the wall, and in the lighthouse. All encountered so far have been destroyed.

- There are hostile creatures of some sort inhabiting the nearby caves. It had been proposed that the caves might contain a secret passage to the manor house, though this theory has yet to be tested, as the party was attacked by arrow-firing assailants shortly upon venturing inside.

Monday, November 28, 2011

[NSFW] Ken Russell: 1927-2011 -- Thanks for 84 years of Beauty, Grotesqueness, and Lusty Excess




My favorite movie director died last night. The list of adjectives that were typically trotted out to accompany his often hostile reviews included: "vulgar," "tasteless," "shrill," "camp," "trashy," "exploitative," "lurid," "overheated," and "self-indulgent."

These are not, strictly speaking, inaccurate impressions. But if these are vices, then he made a unique virtue of them, and he never committed the far more common and far more damning sin of churning out work that was boring, trite, safe, and thoroughly respectable. I can't think of anything else to say right now that gets across the impact-- the lyrical, brain-shattering jolt this man's work has had on me, so I'll shut up for now and let the work speak for itself.

NOTE: Some of the following video clips would probably not go over well in an office environment, a day care, or a convent. Please exercise discretion.



















Saturday, November 26, 2011

Empire of the Petal Throne Character Sheet, and Brief Update




- So I made a character sheet for the original, 1974 Empire of the Petal Throne RPG. It's not perfect, by any means, but I hope it'll be useful. I know next to nothing about imaging, layout, and design software (I put it together on MS Word) so feel free to make any adjustments, improvements, or embellishments on it as you see fit -- just let me know so I can link to it, and use it myself. You can find it (in .pdf) in the "Downloads" sidebar to the right.





- I just realized that a few of those downloads were set to "private" so if any of you were trying to download a pdf and couldn't access it, they should all work now.

- "Rival Adventuring Parties" has been fixed so that it actually functions as a table.

Thursday, November 24, 2011

Solomon Kane Wishes Ye Gluttonous Wretches a Happy Thanksgiving*

Everyone's favorite Puritan** bids you enjoy your nourishing repast and good fellowship (without ever losing sight of the fact that feasting, like all fleshly pleasures, is vain and fleeting, and that your sinful bodies are destined to fatten the worms even as the turkey does your mortal frames).









*Yeah, I know there's a distinction between Puritans and Pilgrims, but there's that hat...

** A pretty short list, as it turns out:
1. Solomon Kane
2. John Milton
3. ?

Tuesday, November 22, 2011

These Guys are Getting Statted Up and Dropped Into Galbaruc

Well, not on the city itself, but beneath it, sure, and in lonely places in the wilderness, and beneath the sea, and inhabiting strange, unexplored islands. I found these pseudo-Rabelasian monstrosities on the always-excellent Monster Brains yesterday, and they're exactly the sort of bizarre creepy-yet-somewhat- whimsical monsters I want to use in my setting. They look like the guys who were taking a cigarette break when it came time for the Temptation of St. Anthony, or something Sir John Mandeville saw on his travels while tripping on strange drugs with Prester John.

Here's a few:








Tuesday, November 15, 2011

Miscellany and Update: 11/15/2011

1. If you're not playing in Jeff Rients' Caves of Myrddin game, you're really missing out. Odds are, if you're reading this, you're reading his blog already and have heard the wild rumors and speculations of this dungeon haunted corner of Cornwall. If the schedule (Jeff starts at 4:30 am CST) is putting you off, take a chance and sign up anyway. I'm not a morning person in the slightest, but it's been more than worth it, every time. In addition to being some of the most fun I've had at a gaming table, virtual or otherwise, each session doubles as a master-class in how to run a challenging, compelling, and satisfying game of Old School D&D (we're using B/X).

2. Jack Shear, author of 13 Flavors of Fear: Weird Setting Sketches for Lamentations of the Flame Princess (yer humble narrator has some material in the appendix) has just come out with a new blog: Tales of the Grotesque and Dungeonesque. And he starts it off with a bang -- 100 strange and phantasmagorical things to happen to your players when they miss a session. Check it out!

3. After a lengthy hiatus, I've started breaking out the art supplies again over the last month. I'm still experimenting and re-learning how to draw, but it's very satisfying to get ink and graphite (I haven't tried painting again yet) on paper. Here are a couple of recent attempts:



Friday, October 28, 2011

Beyond Good and Evil: "Charming" and "Tedious"




I was thinking about this Oscar Wilde quote the other day:
"It is absurd to divide people into good and bad. People are either charming or tedious." *

At the risk of being tedious myself, I'd like to propose the following as an RPG thought experiment. It's not particularly profound, but it might be amusing. Strip out the "Good" and "Evil" from the standard AD&D alignment chart and replace it with "Charming" and "Tedious" -- so you end up with Lawful Charming, Chaotic Tedious, and so forth. I can't remember the number of "fictional character alignment charts" I've seen, sifting everyone from different iterations of Batman to the cast of Family Guy into the classic 3x3 grid, and I'm curious to see what such a chart would look like with that substitution. Take a character from real life, comics, books, TV, etc,, and drop them in. Take a character you're currently playing, and see where they fall on the grid. Just off the top of my head, Special Agent Dale Cooper from Twin Peaks would occupy one end of the spectrum at Lawful Charming, while the late Muammar Gadaffi and, say, internet trolls typify Chaotic Tedious.

*Lady Windermere's Fan (1892)

Friday, October 21, 2011

Gods of Galbaruc: Seppophis the Huntress

I posted this to Gorgonmilk's blog a little while ago, and thought I'd put it up here, along with a sketch. At this stage, Galbaruc is less a coherent, codified setting than a dumping ground for stray D&D ideas, but its slowly taking shape as its own thing.

I have a rough idea of that the city-state looks like, some of its institutions, even the way people dress, but there's no map yet, and not much of a detailed history. It was originally a mercantile and naval hub of a now-extinct empire. Like Haiti, it was born out of a slave revolt, the uprising swiftly joined by those aristocrats who saw where the tide was turning and switched sides while they still could. The fact that their descendants still retain a considerable amount of power and influence in the modern Republic is galling to some, but too much harping on this point is generally seen to be in bad taste. As a result of its origins, slavery per se is absolutely forbidden in Galbaruc and its territories, though there is an elaborately detailed system of indentured servitude.

Anyway, that's about all I've decided on for the history of the city-state. Future posts will deal with imported religions such as the Cults of Urizen and Orc, monsters, electoral fraud, coffeehouses, the Island Princes, piracy, drugs, conspiracies, the variability of goblins, and the cursed bloodlines of the Struldbrugs.

I talked about one local goddess (and one of her festivals) here. Here's another:







Seppophis the Huntress, Mistress of Snares and Entanglements. NE.

Usually depicted with the body of a nubile dancing girl holding aloft a length of rope and a dripping, barbed javelin. In place of her head is a mass of long spider's legs, extending in an irregular nimbus past her shoulders. She is the patroness of all who earn their living by pursuit and evasion, by enticement and sudden surprises. Thieves and other scofflaws on the run attempt to propitiate her with substitute sacrifices (she is believed to be partial to trapped, but uninjured flies) while watchmen, bounty-hunters and and frustrated revengers hope to secure her blessing as they pursue their quarry. Brigands and pirates offer prayers and sacrifices for wealthy, unguarded victims. Prostitutes, jewelers, and perfumers give her reverence, as do all manner of mountebanks and swindlers.

Every year, in Galbaruc, an elaborate ceremony takes place on the Street of Crushed Petals in which a fantastically costumed and masked troupe of stolid, upright citizens and officials representing Law square off against their opposite number, representing Chaos. Through a series of competitive dances, recitations, songs, and feats of strength and cunning, two opposing champions are chosen -- suitors to the goddess, and these are led in a winding parade to the outskirts of the city, to the cave believed to be the entrance to Seppophis' lair. Both champions enter the cave, though only one will emerge in the morning, maddened and screaming. The other has been taken as the Consort of Seppophis, and is never seen again. His faction will enjoy a bonus to all activities relating to their trade for the remainder of the year.

When Seppophis deigns to take human form, it is either in the guise of a slim, dark-haired girl, smelling faintly of cloves and cinnamon, or of a gaunt, silver-haired matriarch of no known family line. She is attracted to scenes of intrigue and hopeless entrapment.