Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Sunday, February 26, 2012

Look at These Album Covers. Also, Teasing Glimpses of Posts to Come.

Working on a few entries in the draft pile, including but not limited to:

- A Broad Overview of Religion on Galbaruc

- Classes on Galbaruc: Cleric - How I'm handling Clerics in my home campaign, once I get it off the ground.  I'm putting in Atheist clerics, which might be a stupid idea, but which made sense to me the other day, and fits with the way I'm envisioning the class in this setting.

- The Space-Race on Galbaruc, and what people there think about the Moon.

- The Supreme Monstrosity: The winged, 9-eyed Dinosaur Satan who is rumored to lair in a cave somewhere on Oriax, and which I stole from TOPPS' Dinosaurs Attack! bubble gum cards from the late '80's.

- The Brazen Head of Criswell, an artifact of dubious, reality-warping prophetic power

- By the way, Oriax has been relocated.  It's no longer a planet in its own right, but is a continent on a shared world setting co-owned by me, Evan Elkins, and Robert Parker.  We just figured, hey, we're each doing weird space-fantasy desert planets, planets are huge, so why not have it be the same planet.

- An Actual Play report of the Hill Cantons game the other day, according to the Colonel, whose reputation for veracity is matched only by his fearlessness in battle.

But for now, I just want to show you the cover art for this two-part album from Earth, because I think it's absolutely gorgeous.


Tuesday, November 15, 2011

Miscellany and Update: 11/15/2011

1. If you're not playing in Jeff Rients' Caves of Myrddin game, you're really missing out. Odds are, if you're reading this, you're reading his blog already and have heard the wild rumors and speculations of this dungeon haunted corner of Cornwall. If the schedule (Jeff starts at 4:30 am CST) is putting you off, take a chance and sign up anyway. I'm not a morning person in the slightest, but it's been more than worth it, every time. In addition to being some of the most fun I've had at a gaming table, virtual or otherwise, each session doubles as a master-class in how to run a challenging, compelling, and satisfying game of Old School D&D (we're using B/X).

2. Jack Shear, author of 13 Flavors of Fear: Weird Setting Sketches for Lamentations of the Flame Princess (yer humble narrator has some material in the appendix) has just come out with a new blog: Tales of the Grotesque and Dungeonesque. And he starts it off with a bang -- 100 strange and phantasmagorical things to happen to your players when they miss a session. Check it out!

3. After a lengthy hiatus, I've started breaking out the art supplies again over the last month. I'm still experimenting and re-learning how to draw, but it's very satisfying to get ink and graphite (I haven't tried painting again yet) on paper. Here are a couple of recent attempts: