tag:blogger.com,1999:blog-786088692697066600.post6509285696913881753..comments2024-01-30T11:09:33.145-05:00Comments on Dandy In The Underworld: Gygaxian Naturalists: Your Campaign's Monster Manual According to the PlayersJeremy Duncanhttp://www.blogger.com/profile/03155761802144571888noreply@blogger.comBlogger16125tag:blogger.com,1999:blog-786088692697066600.post-8095191302057720192012-01-01T16:50:05.358-05:002012-01-01T16:50:05.358-05:00An enjoyable post! There can't be many things...An enjoyable post! There can't be many things more fun than messing with players' minds, and in this case, with good world-building consequences.Theodric the Obscurehttps://www.blogger.com/profile/18201793290118146978noreply@blogger.comtag:blogger.com,1999:blog-786088692697066600.post-62745168000897151092011-12-11T06:13:02.090-05:002011-12-11T06:13:02.090-05:00There's a way to deal with that idea - but do,...There's a way to deal with that idea - but do,n't tell the players you use it. During First round of fight, consider only the highest roll actually hit. So it gives you the AC. Then multiply damage by the number of PCs and it gives you hit points if it's a lone creature, or my dungeon level if it's a group of creatures. It should be ok.Nicolas Dessauxhttps://www.blogger.com/profile/03010015806129652185noreply@blogger.comtag:blogger.com,1999:blog-786088692697066600.post-40852555554210214322011-12-07T03:13:57.603-05:002011-12-07T03:13:57.603-05:00Regarding a monster wiki, we could just add them t...Regarding a monster wiki, we could just add them to the <a href="http://campaignwiki.org/wiki/Monsters/HomePage" rel="nofollow">existing Monster Wiki</a>. There is no reason the monster pages can only hold stat blocks, I think.Alex Schroederhttps://www.blogger.com/profile/17104864340940538702noreply@blogger.comtag:blogger.com,1999:blog-786088692697066600.post-7783847200840158632011-12-06T14:01:21.114-05:002011-12-06T14:01:21.114-05:00"This was the Pope handing out condoms at a P..."This was the Pope handing out condoms at a Pride rally."<br /><br />Pure awesome.<br /><br />In my old game from the 90s I always told the players they were free to use any player knowledge they had, they just needed to explain to me how their character might know it. We got some very cool and entertaining dialogues from this.migellitohttps://www.blogger.com/profile/17106614212764056058noreply@blogger.comtag:blogger.com,1999:blog-786088692697066600.post-74163863012047820622011-12-05T20:33:20.887-05:002011-12-05T20:33:20.887-05:00@Jeremy Duncan
Thanks for the pointer about that ...@Jeremy Duncan<br /><br />Thanks for the pointer about that Dover book. It looks like a good resource.Necropraxishttps://www.blogger.com/profile/12716340801054739658noreply@blogger.comtag:blogger.com,1999:blog-786088692697066600.post-55676700615073075652011-12-05T17:29:36.571-05:002011-12-05T17:29:36.571-05:00Bestiaries and other similar encyclopedia were/are...Bestiaries and other similar encyclopedia were/are ways for colonizers to take stock in the lands that they now own or have recently seen, whole fields of academic study have been founded on this premise, anthropology. It is a way to codify, compartmentalize, stake claims to recently discovered areas. <br /><br />That said, I think it's a great idea to do some type of worlds encompassing bestiary. A Dungeon Hiker's Guide to the Multiverse.<br /><br />and someone just needs to come up w/ a FLAILSNAILS approved Anthropologist class to study the people in these various cultures. #notreallybutitwoulodbefunnyJason kielbasahttps://www.blogger.com/profile/13953768189103378338noreply@blogger.comtag:blogger.com,1999:blog-786088692697066600.post-61978133051636129662011-12-05T16:49:52.455-05:002011-12-05T16:49:52.455-05:00@ Jayson: The bestiary, A Book of Beasts: Being a ...@ Jayson: The bestiary, <b>A Book of Beasts: Being a Translation from a Latin Bestiary of the Twelfth Century Made and Edited by T.H. White</b> is still in print as a Dover paperback with all the illustrations (ISBN 0486246094). <br /><br />@Bert: So far, the only time this has come up in the EPT games (that I'm aware of, anyway) was when players found themselves confronted with a Mrur, and were surprised to see it return to "life" after being killed. They then killed it again, chopping it in half at the torso. When it regenerated again, the two halves attacked them independently, until finally someone (I think it was Zak, whose characters seem to always carry at least 6 extra jars of lamp oil) set the two halves ablaze and put an end to it. The next time the encountered some (in Chris' game) they dealt with it quickly and decisively.<br /><br />There's a chance I'm remembering it wrong, in which case anyone who was there is free to correct me.Jeremy Duncanhttps://www.blogger.com/profile/03155761802144571888noreply@blogger.comtag:blogger.com,1999:blog-786088692697066600.post-9590269620962120612011-12-05T16:11:28.875-05:002011-12-05T16:11:28.875-05:00If my players unionize, the first thing I will do ...If my players unionize, the first thing I will do is ship my campaign to China and refound the player group with child convicts. Then I award myself a bonus and a raft of stock options.<br /><br />@Bert<br />For the most part it's done wonders to extend the "what the fuck" is that mystery. Even something as "simple" as burning a Mrur to prevent them from reconstituting has become an important--fear-defining moment.Chris Kutalikhttps://www.blogger.com/profile/01414743509426875792noreply@blogger.comtag:blogger.com,1999:blog-786088692697066600.post-75828638264864583392011-12-05T12:12:17.734-05:002011-12-05T12:12:17.734-05:00How have players been coping with the recent mini ...How have players been coping with the recent mini Tekumel revival? A lot of old D&Ders like me can tell you that a Gargoyle is a 4HD beastie or thereabouts with a good number of attacks and should not be messed with by anyone under 5th level off the tops of their heads, but a Dlaqo or a Shedra?Davehttps://www.blogger.com/profile/04631136220399968633noreply@blogger.comtag:blogger.com,1999:blog-786088692697066600.post-88963206616948156432011-12-05T10:22:46.100-05:002011-12-05T10:22:46.100-05:00Zaunn was thinking of trying to make contact with ...Zaunn was thinking of trying to make contact with the other exploring parties of Nightwick Abbey as he wants to compare notes and maps.PlanetNileshttps://www.blogger.com/profile/16166553184766848116noreply@blogger.comtag:blogger.com,1999:blog-786088692697066600.post-23083198165476470672011-12-05T07:23:19.539-05:002011-12-05T07:23:19.539-05:00I'm imagining something along the lines of the...I'm imagining something along the lines of the dragon encyclopedia in <em>How to Train your Dragon</em>, but it would probably end up more like <a href="http://bulbapedia.bulbagarden.net/wiki/Main_Page" rel="nofollow">bulbapedia</a>.<br /><br />...which is itself an awesome unreliable resource.richardhttps://www.blogger.com/profile/13517340075234811323noreply@blogger.comtag:blogger.com,1999:blog-786088692697066600.post-73341021228428583632011-12-05T07:10:55.582-05:002011-12-05T07:10:55.582-05:00I sorta love the idea of running a G+ game like th...I sorta love the idea of running a G+ game like this - explain nothing, encourage alternate theories, and keep the players as in the dark as the PCs. Hmm ...Anonymoushttps://www.blogger.com/profile/13636252400013702060noreply@blogger.comtag:blogger.com,1999:blog-786088692697066600.post-40912507865825485572011-12-05T05:58:54.644-05:002011-12-05T05:58:54.644-05:00The idea of Explorers' G+ hangouts or some sor...The idea of Explorers' G+ hangouts or some sort of open blog for posting notes is a fabulous follow-up to the open gaming / flailsnails idea. maybe monsters will cross campaign boundaries as well.<br /><br />I could see an open blog bestiary or Wiki where notes are posted. Comments could be used for add-on entries on a single monster. There would need to be a standardized header for campaign, GM, player name, and maybe what might be known about basic stats. There might need to be a protocol for making edits.<br /><br />Then GMs might start throwing more curves. "Oh, the catoblepas we say were a bit larger and had longer necks and horns - a new variety or some other creature entirely....?Rob Lhttps://www.blogger.com/profile/01251228298836736535noreply@blogger.comtag:blogger.com,1999:blog-786088692697066600.post-84961710636979849602011-12-05T05:17:12.494-05:002011-12-05T05:17:12.494-05:00I think this is a good idea, and one I've been...I think this is a good idea, and one I've been using in my own games. My monsters are a mix of old and new, some unique creations, and my players can share any info they think they know; of course, they're not always right, and that adds to the tension of the game. Eliminates argument about meta-gaming too.Simon Forsterhttps://www.blogger.com/profile/01243845335993440168noreply@blogger.comtag:blogger.com,1999:blog-786088692697066600.post-30629708085298069742011-12-05T04:44:39.973-05:002011-12-05T04:44:39.973-05:00This is a smidge timely, what with my players aski...This is a smidge timely, what with my players asking the session before last whether "adventurer" was the term actually used in the campaign world for their avocation. I said no, then thought about it, and decided instead that that's what SOME people call it.<br /><br />As an aside, the Aberdeen Bestiary's depiction of the hyena became my in-game-world model for a statted-up chupacabra. I need to get my hands on that T. H. White book.Jaysonhttps://www.blogger.com/profile/03652611193354218021noreply@blogger.comtag:blogger.com,1999:blog-786088692697066600.post-56377686265628311042011-12-05T04:09:12.750-05:002011-12-05T04:09:12.750-05:00Yes. It's time dungeoneers got over their para...Yes. It's time dungeoneers got over their paranoid secrecy and started sharing information: mythic underworlds practically demand it.<br /><br />Next they should unionise - or at least pool resources for life insurance.richardhttps://www.blogger.com/profile/13517340075234811323noreply@blogger.com